Nintendo Reportedly Delaying Delivery of 64GB Switch Game Cards

Randall Craig
December 28, 2017

The Wall Street Journal reports that Nintendo won't start supplying 64GB game cards until 2019, around six months later than the original mid-2018 target.

By comparison, Blu-ray discs for the PS4 and Xbox One can hold 50 GB of data.

According to a journalist called Takashi Mochizuki from the Wall Street Journal. The physical cards used for games on the Nintendo Switch have been maxed at a 32-gig size, but the use of 64-gigabyte cards was planned further down the line.


Nintendo Switch would have sold 3,178,100 units in Asia since its launch last March.

This may seem like a small thing, but it hints at larger potential issues down the road. With games like The Legend of Zelda: Breath of the Wild and Super Mario Odyssey hitting best of 2017 lists left and right, it's jam-packed with great games and ports of other titles that people have clamored for. This can have several repercussions. Currently, gamers are getting around this problem with a mix of microSD cards to dump game updates on and developers are using internet updates to get their full game on the console. On top of all this, you have users fretting over their memory usage and having to shell out more cash for upgrades. The first is that more games shipped on physical cartridges will require large (10GB+) downloads to play, the second is that more games will opt to launch as digital-only games, and the third is that we'll see games delay their release in order to wait for the 64GB cartridges to arrive. It's highly unlikely - carts are expensive little pieces of hardware, unlike discs, and the ability to download really does solve the problem, even if you might have to clear out a few old games to make space for the new. And it absolutely must avoid the frightful working relationship it had with third-parties in the disastrous Wii U-era.

Other reports by Ligue1talk

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